Embodied AI Glossary中文

Privileged Information

特权信息Common

Extra information available only during training, not at deployment, like a simulator's exact terrain shape or friction values.

This term comes from Vapnik and Vashist's 2009 “learning using privileged information” (LUPI): extra information helps during training but is unavailable at test time. In robotics, it usually refers to quantities a simulator can read directly but a real robot's sensors cannot measure — terrain height, foot contact forces, friction coefficients, external disturbances. Training with reinforcement learning using only what a real robot can actually observe often fails to learn at all, so a common approach is to first train a teacher policy that can see the privileged information, then distill it into a student policy that uses only proprioception or camera input (teacher-student distillation); alternatively, only the critic (the network estimating value) is given privileged information, called an asymmetric actor-critic.

ExampleETH's ANYmal quadruped (Lee et al., Science Robotics 2020): the teacher policy sees terrain shape, foot contact state and contact forces, friction coefficients, and external disturbances in simulation; the student policy imitates the teacher using only a history of proprioception like joint states and IMU readings, and deploys directly to the real robot, walking across mud, snow, rubble, and dense vegetation.

Also called
Privileged Observation, Learning Using Privileged Information, LUPI
Related
Teacher-Student Distillation · Asymmetric Actor-Critic · Sim-to-Real Transfer · Rapid Motor Adaptation · Proprioception · Knowledge Distillation
Sources
Learning Quadrupedal Locomotion over Challenging Terrain (Lee et al., Science Robotics 2020)
Learning by Cheating (Chen et al., CoRL 2019)

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