World Frame
世界坐标系EssentialThe single, unmoving reference frame shared by an entire scene, to which all other positions can be converted.
The world frame is a reference frame fixed in the environment, independent of the robot's own motion; Modern Robotics calls it the fixed frame or space frame {s}, and it might be anchored to a corner of a room or to a tabletop. A robot system also has a base frame (fixed to the robot's base), a body frame (moving with the robot's body), camera frames, and more; each sensor's readings start out in its own local frame and have to go through a coordinate transformation into a shared reference frame — usually the world frame — before they can be planned against together. Simulators typically have an explicit world root node, such as MuJoCo's worldbody; ROS's REP 105 defines map as the frame fixed to the world, with z pointing up. For an arm bolted to a fixed base, code often just treats the base frame as the world frame directly.
ExampleFor tabletop grasping, the world frame's origin is set on the tabletop with z pointing up: once the camera sees the cup, its coordinates are converted from the camera frame to the world frame using the camera's extrinsics, and the arm plans its grasp from there.
- Also called
- Space Frame, Fixed Frame
- Related
- Coordinate Frame · Base Frame · Body Frame · Camera Extrinsics · Coordinate Transformation · REP 105
- Sources
- Modern Robotics (Lynch & Park, 2017), Ch.3 Rigid-Body Motions
ROS REP 105: Coordinate Frames for Mobile Platforms
MuJoCo Documentation: Modeling